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About

We believe in ethical communications, working with the client to ensure their creativity is experienced by the right people at the right time.

Our Mission

To create the best conditions for your project, product or corporate activities to succeed through strategic planning, delivering measurable results without unnecessary jargon

Our Values

Renaissance is a firm believer in ethical communication & transparency in the interests of all parties - both in terms of our clients, and the media they want to talk to. We are active in educating the industry in best practices through seminars and talks.

About the Founder

Stefano Petrullo

A passionate, optimistic, extroverted observer of the media landscape.

Stefano Petrullo is a multi award-winning games industry professional with over 25 years’ experience in planning and implementing communication campaigns for some of the world’s biggest entertainment brands, including:

Watch Dogs, Assassin’s Creed, Far Cry, Yooka Laylee, The Outer Worlds, Battalion 1944, Forgotton Anne amongst others …

UKIE and BAFTA member, Videogame Ambassador and renown international speaker, Stefano is a communication veteran always looking at way to innovate.

The Team

Renaissance is built around a core team of contributing consultants who collectively have more than 50 years’ experience across the games industry; in marketing, PR, and product management, spanning the AAA and Indie sectors.

Core team

Stefano Petrullo
Stefano Petrullo
Founder

Stefano Petrullo is a multi award-winning games industry professional with over 25 years’ experience in planning and implementing communication campaigns for some of the world’s biggest entertainment brands, including: Watch Dogs, Assassin’s Creed, Far Cry, Yooka Laylee, The Outer Worlds, Battalion 1944, Forgotton Anne amongst others …

UKIE and BAFTA member, Videogame Ambassador and renown international speaker, Stefano is an optimist, extrovert communication veteran always looking at way to innovate.

Keith Andrew
Keith Andrew
Media Relations

Setting out into the world of journalism back in 2005, Keith spent a large chunk of writing career covering the rise of smartphone games during the App Store boom in the late noughties, eventually serving as the Editor of Pocket Gamer’s industry-focused spin off.

In 2014, Keith went fully freelance, writing for a whole host of publications including Edge, GamesTM, GamesMaster, Rolling Stone, Digital Spy, Gamesradar Lad Bible, Official Xbox Magazine, GamesIndustry.biz, Trusted Reviews, MCV, and many others.

Keith joined Renaissance in late 2016 and has both worked on and led a diverse range of projects; from small indie games through to big IP across a wide range of genres.

Aaron Seaman
Aaron Seaman
Media Relations

Since early 2018, Aaron joined Renaissance PR as fresh face to the UK games industry. As a former teacher, he used his previous management skills to quickly grasp the inner workings of essential PR processes.

He is now a fully fledged member of the team and an executive across a wide variety of clients, having had an integral part in the launches of such titles as Telltale’s: The Walking Dead, The Outer Worlds, Beamdog’s Enhanced Editions (Baldur’s Gate etc) and Ancestors: The Humankind Odyssey.

A gaming fanatic and an incredibly driven individual, Aaron has proven his skill set with what he has achieved so far.

Greg Jones
Greg Jones
Influencer & Media Relations

A mainstay of the UK Games PR scene for over 18 years, our Senior Consultant, Greg Jones, has held communications positions with some of the biggest names in the business from Microsoft Xbox, THQ and Warner Bros to 505 Games, SEGA UK and Disney Interactive. With a career including AAA title launches across the WWE, Dawn of War and Payday series’ plus indie titles including the BAFTA winning Brothers: a Tale of Two Sons, Terraria and Abzu, Greg brings a wealth of cross-genre experience to the team as well as an understanding of media and content creators which allows him to identify the right targets, for the right titles no matter the scope of the project. A life long and passionate fan of all things games related, Greg has been a part of the Renaissance team since early 2018.

Andy Griffiths
Andy Griffiths
Influencer & Media Relations

An industry all-rounder who has worked in the field of influencer relations, community management, press relations and marketing for big international conglomerates as well as small independent studios.

Andy’s bread and butter is the PC platform and optimising awareness for games as a service titles. He’s previously worked on WildStar, Guild Wars 2, Robocraft, Autonauts and many more commercially and critically acclaimed hits.

… so, why choose Renaissance?

Our approach focuses on building our plans around key pillars that are always simple for the client to understand, integrated to the rest of the channels and measurable from the very beginning! You never pay for our time, you pay for delivering the plan and the KPI we present to you

Strategic

Strategic

Everything we do is planned around achieving specific, measurable goals before the campaign starts.

Creative

Creative

We tailor our actions to the client’s needs - we’re not just a press office or a glorified mailing list.

Scalable

Scalable

Whether a short local burst or a long term worldwide campaign, we cater for all offering different solutions

Client-orientated

Client-orientated

We build all around your development timeline, not vice versa!

Measurable

Measurable

Everything we do is measurable, every activity rationalized with you at the planning stage and executed accordingly

Got a project? Let’s work together!

Since our inception in 2015 we've been fortunate to work with a wide array of different clients, over 90% of whom we're proud to say are still valued partner today... We’re always looking to work with new and exciting clients. If you like the sound of the way Renaissance works, get in touch and let’s see what we can do together towards a free consultation

Contact us