Loading...
Guns Of Eschaton

worldwide-campaignsGuns Of Eschaton

4Divinity

4Divinity approached Renaissance to lead the PR & organic influencer global campaign for a brand-new unannounced IP, Guns of Eschaton.

goe1

We are focused on delivering a clear campaign from announcement through until it’s launch on PC & console in 2026 & for the first major beat of announcing the game we achieved the following results.

goe2

Post 7-days of the announcement & trailer we had secured 238 articles with a UVPM of 545.6 million. Of those 50 are from Tier 1 media with highlights including Terra Game On (32.3m), GameStar (11.1m), PC Gamer (10.8m), GamesRadar+ (10.5m) & 3D Juegos (7.3m).

goe3

We also reached out to a very small group of targeted, trusted creators ahead of the announcement, allowing us to control any potential leaks. At the time of writing, we have seen over 3.3 million views from a subscriber base of 67.7 million across YouTube, Twitch & TikTok. (All organic)

goe4

Ahead of Gamescom 2026, Renaissance PR developed & managed an exclusive London preview event for 4Divinity’s Guns of Eschaton. The objective was to introduce the game to a carefully selected group of influential games media & content creators through meaningful hands-on access, developer interviews & a memorable experience aligned with the title’s distinctive world.

goe5

The event was delivered through three intimate two-hour sessions, giving attendees substantial gameplay time alongside a structured introduction to the game’s vision & lore. Renaissance coordinated the guest program, interview schedule & on-site media management, creating dedicated opportunities for press conversations while allowing creators the flexibility to explore the game & capture informed impressions.

goe6

The event secured 21 confirmed attendees across high-profile international media & creators, including IGN, Eurogamer, Metro, Radio Times, GamesIndustry.biz, EDGE, PC Gamer, Outside Xtra, Jackfrags & MrRoflWaffles.

goe7

This concentrated format brought influential voices into direct contact with the game & its team establishing a strong foundation for embargoed previews, creator content & continued advocacy around Gamescom.

goe8

Got a project? Let’s work together!

Since our inception in 2015 we've been fortunate to work with a wide array of different clients, from Indie to AAA we can service your needs. We’re always looking to work with new and exciting clients so if you like the sound of the way Renaissance works, get in touch and let’s see what we can do together.

Contact us